#ux (165 links)
- Peter Van Dijck’s Guide to Ease » Blog Archive » IA for beginners: long pages work. poorbuthappy.com
"Scrolling works. Long pages work. Anything else tends to be informationarchitecturitis (which I define as “the practice of adding too much structure when it’s not needed and even gets in the way”)." But not all the time, naturally.
Because secondary actions can have negative consequences, especially when used unintentionally, I’ve often argued they should be absent from forms.[...]That said there are situations where secondary actions make sense.
- adaptive path » blog » Dan Saffer » UXweek2007: Leisa Reichelt on Waterfall Bad, Washing Machine Good adaptivepath.com
Notes from Leisa Richelt presentation.
The more engaged users are, the more features an application can sustain. But most users have low commitment -- especially to websites, which must focus on simplicity, rather than features.
- Lessons From Google Mobile - Boxes and Arrows: The design behind the design boxesandarrows.com
Some good points about mobile development.
- IA One Sheeters iaonesheeters.com
One-Sheeters are quick and easy marketing tools for information architects. They're like mini brochures to advertise IA deliverables and promote the IA practice in your company.
- Coding Horror: Usability Is Timeless codinghorror.com
The very existence of the new, updated book hints that usability guidelines evolve over time. In one of the first chapters, Nielsen makes this explicit by revisiting earlier web usability issues to see how much they've improved in seven years. Each
"[With eyetracking] we can see that a user may navigate the page of an interface that houses the info she wants," she said, "but if the text is poorly presented, or the navigation is cluttered, or there are too many superfluous images so she cannot easily
- Better Content Management through Information Architecture - Boxes and Arrows: The design behind the design boxesandarrows.com
To implement a successful content management system, we have to go beyond business process and technology and understand how the organization, as an organism, interacts with and uses its content.
- Good Experience - The Page Paradigm goodexperience.com
On any given Web page, users will either: 1. click something that appears to take them closer to the fulfillment of their goal, 2. or click the Back button on their Web browser.
It’s common for people to ask for improvement figures, and usability just doesn’t work quantitatively, so it’s good to have some defensive arguments up my sleeve.
- Transitioning from User Experience to Product Management - Boxes and Arrows: The design behind the design boxesandarrows.com
Becoming a product manager is a logical move for many UX practitioners, as it requires many of the same skills, traits, and competencies involved in crafting a user experience. Additionally, product management is a common role within many organizations, m
- Tantek's Thoughts — 2007 February tantek.com
Three Hypotheses of Human Interface Design: "I'm calling these hypotheses instead of laws because they have yet to be proven out through rigrous scientific study and critique. I've developed them merely from anecdotes and examples."
- Boxes and Arrows: An introduction to user journeys boxesandarrows.com