#flow (9 links)
- TBM 422: Exception, Presence, Delegation cutlefish.substack.com
AI can reproduce the artifacts glue people produce, but it cannot reproduce the connective tissue: the judgment, the legitimacy-building, the social bridging. Remove them, and you get the thing leaders keep complaining about: “I don’t know what’s happening, no one is escalating, everyone is working in silos.” The question is whether we’re genuinely rethinking how authority and judgment flow, or just automating old models faster. We’ve just removed the people who made it work, and now we’re blaming the playbook.
- Flow state: Why fragmented thinking is worse than any interruption blog.stackblitz.com
- Flow | React flowtype.org
"The unspoken premise of [Jesse Schell's] DICE 2010 lecture is that people are prisoners to external reward systems. "External reward" is practically a curse word to me, a thing I'm ever vigilant against. I don't need experience point systems giving me a false sense of mastery, or Xbox "achievements" for watching the opening movie of a game (that's a real one). But people absolutely are driven by external rewards. So much so that Schell doesn't even question it, he simply takes it as given."
Missing. The. Point.
- Design for Emotion and Flow - Boxes and Arrows: The design behind the design boxesandarrows.com
When attention becomes a scarce resource, it’s important to invest it wisely. Information architects and designers play a critical role in ensuring the products they design provide users’ with a return on their investment of attention.
He reveals the philosophy behind his successful flOw, the most-downloaded game on the PlayStation Network, and what led to the creation of Flower, thatgamecompany's follow-up.
- Creating Passionate Users: What comes after usability? headrush.typepad.com
"Thanks for giving me something useable, well-designed, and useful. Now, can you make it as engaging as a game or sport? Can you keep me so immersed that time and all the clutter of daily existence drops away? Where I'm under a spell that's never broken b
- Welcome to Flow in Games intihuatani.usc.edu
This is great. Go play.