#ethics (25 links)
- I Love Generative AI and Hate the Companies Building It cwodtke.medium.com
A Ranking from Most to Least Evil
...which is actually still pretty evil.
- Daring Fireball: Something Is Rotten in the State of Cupertino daringfireball.net
Brutual but justified takedown.
- Advising Clients Ethically — 2Bobs 2bobs.com
Whether you call yourself an advisor or consultant (or not), David has seven core ethical principles that should govern advisory work.
This is great.
- Ethical Maturity in User Research nngroup.com
- Have I Been Trained? haveibeentrained.com
Search for your work in popular AI training datasets
- Humane by Design humanebydesign.com
A resource that provides guidance for designing ethically humane digital products through patterns focused on user well-being.
- Community Clothing communityclothing.co.uk
- Fuel to the fire | Media Standards Trust mediastandardstrust.org
- afeeld » Cultivated Play: Farmville reddyeno5.com
This is brilliant. But argh, Farmville. "The secret to Farmville’s popularity is neither gameplay nor aesthetics. Farmville is popular because in entangles users in a web of social obligations. When users log into Facebook, they are reminded that their neighbors have sent them gifts, posted bonuses on their walls, and helped with each others’ farms. In turn, they are obligated to return the courtesies. As the French sociologist Marcel Mauss tells us, gifts are never free: they bind the giver and receiver in a loop of reciprocity. It is rude to refuse a gift, and ruder still to not return the kindness."
"The unspoken premise of [Jesse Schell's] DICE 2010 lecture is that people are prisoners to external reward systems. "External reward" is practically a curse word to me, a thing I'm ever vigilant against. I don't need experience point systems giving me a false sense of mastery, or Xbox "achievements" for watching the opening movie of a game (that's a real one). But people absolutely are driven by external rewards. So much so that Schell doesn't even question it, he simply takes it as given."
In the second extract from his book Eating Animals, the novelist reveals how intensive rearing of sea animals in confinement is essentially underwater factory farming.
- Tools of Engagement: The New Practice of User-Centered Design, by Robert Fabricant - Core77 core77.com
We have been operating under the assumption that the primary challenge is to convince businesses to focus on fulfilling user needs with higher quality products, with more meaningful experiences. But what if the 'users' themselves are the problem? What if users represent not a coherent set of needs but a messy mix of desires and influences? What, ultimately, is the role of the designer in sorting through these desires to determine which should drive our design decisions? And what frameworks, other than intuition, should we use to make these judgments?
- The Corporation Film: Welcome thecorporation.com
- Google Corporate Information: Our Philosophy google.com
"Ten things Google has found to be true". Classic vision.
- russell davies: applied green russelldavies.typepad.com
Can we encourage and direct desire in a way that satisfies people's desire to consume (and therefore allows businesses to charge them money for something and keep the wheels of capitalism turning) without creating endless torrents of new stuff.
- Not-Just-For-Profit notjustforprofit.org
- Wired News: The Eternal Value of Privacy wired.com
The most common retort against privacy advocates -- by those in favor of ID checks, cameras, databases, data mining and other wholesale surveillance measures -- is this line: "If you aren't doing anything wrong, what do you have to hide?"